Erick Ingleby
Started PixelBattle in 2017. Runs the studio, writes the code, and decides when a game is finished.
Nobody wins it in a single leap. You win it one pixel at a time: a frame that lands, a sound that fits, a jump that feels exactly right.
Each of those is small. None of them can be skipped.
Going fast gets you a game. Going one pixel further, every day, gets you a game nobody can catch.
So we would rather move a pixel forward and keep it than sprint and give it back.
Pixels add up. Given enough of them, they become a lead that cannot be closed.
Every pixel,
on purpose.
Started PixelBattle in 2017. Runs the studio, writes the code, and decides when a game is finished.
Designs the games and directs the art. One Button and the Arcade microgames are hers.
Builds the worlds and writes the stories. Code Name is Trixie's design.