Playable right now
Five games are in
Every round throws one instruction at you and gives you five seconds to obey it. Get it right and it speeds up. Get it wrong four times and it is over.
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Find It
B's idea
FIND IT!A pile of buttons, one of them right. The layout is dealt fresh every single time, so you cannot learn it.
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Wait For Green
WAIT FOR GREEN!Do nothing. Keep doing nothing. Now go. Tapping early is how most people lose this one.
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Catch The Pizza
CATCH IT!It falls, you move, it lands or it does not. The one game where standing still is definitely wrong.
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Rock Paper Scissors
B's idea
BEAT IT!They throw first. Tap the hand that beats it before the bar runs out. Simple until it is fast.
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Lava Climb
B's idea
CLIMB!The floor is rising. Keep going up. Freezing costs you exactly one life, which is fairer than it sounds.
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Not built yet
Still on the list
Not cut, not forgotten. These are the rest, with an honest word about what each one is waiting on.
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Aim Training
B's idea · next up
NEXT UPTargets appear, you tap them, best score wins. Deliberately left unbuilt so B builds this one herself.
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Catch Your Colour
B's idea
NEEDS 2 PLAYERSCatch things in your colour, and catching someone else's scores for them. It cannot work until more than one person is playing.
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Parkour Race
B's idea
NEEDS 3DRunning and jumping through a course. Wants movement, a map and a camera, which is a bigger foundation than the one here.
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Deathmatch
B's idea
NEEDS 3DFirst person, last one standing. Same foundation as the parkour race, so the two arrive together or not at all.
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Boss Fight
B's idea
NEEDS 3DThe last round is not a microgame, it is a boss. A great ending and the right thing to build last.
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