Playable right now
Five games are in
Every round throws one instruction at you and gives you five seconds to obey it. Get it right and it speeds up. Get it wrong four times and it is over. Three of the five below came straight out of B's design document.
-
Find It
B's idea
FIND IT!A pile of buttons, one of them right. The layout is dealt fresh every single time, so you cannot learn it.
-
Wait For Green
WAIT FOR GREEN!Do nothing. Keep doing nothing. Now go. Tapping early is how most people lose this one.
-
Catch The Pizza
CATCH IT!It falls, you move, it lands or it does not. The one game where standing still is definitely wrong.
-
Rock Paper Scissors
B's idea
BEAT IT!They throw first. Tap the hand that beats it before the bar runs out. Simple until it is fast.
-
Lava Climb
B's idea
CLIMB!The floor is rising. Keep going up. Freezing costs you exactly one life, which is fairer than it sounds.
Advertisement
From B's design document
Still on the list
Not cut, not forgotten. These are the rest of her eight, with an honest word about what each one is waiting on.
-
Aim Training
B's idea · next up
TUESDAYTargets appear, you tap them, best score wins. Deliberately left unbuilt so B builds this one herself.
-
Catch Your Colour
B's idea
NEEDS 2 PLAYERSCatch things in your colour, and catching someone else's scores for them. The best mechanic in the document, and it cannot work until more than one person is playing.
-
Parkour Race
B's idea
NEEDS 3DRunning and jumping through a course. Wants movement, a map and a camera, which is a bigger foundation than the one here.
-
Deathmatch
B's idea
NEEDS 3DFirst person, last one standing. Same foundation as the parkour race, so the two arrive together or not at all.
-
Boss Fight
B's idea
NEEDS 3DThe last round is not a microgame, it is a boss. A great ending and the right thing to build last.
Advertisement
What happens Tuesday
Three more of B's games are running that were not running yesterday, and the engine already slams a short random word onto the screen before each round, which is half of what her document asked for. The other half, showing the controls, is a small job.
Tuesday is aim training, built by B, plus that controls line. Adding a microgame is thirteen lines and one more line in the page. That is on purpose: the point is that she can add as many as she wants without asking anyone.
Three calls that are hers
Nobody builds past these until B says which way they go.
- How many players, and how Her document says online, up to four. Today it is one person on one screen. Passing a phone around works this week; real networking is weeks and a different kind of project. Both are real answers.
- Rounds and ties She wants players to pick how many rounds, with something sensible when scores match. Right now it just runs until you are out of lives. That is a rules change, not a new feature.
- The characters Four to eight, some unlocked by playing. She did not ask for powers or balancing, and that is the good news: they are pure identity, so she can invent as many as she likes.
Advertisement