PIXEL BATTLE

A PILE OF VERY SHORT GAMES

PLAY

4 LIVES. 5 SECONDS EACH. READ FAST.

Playable right now

Five games are in

Every round throws one instruction at you and gives you five seconds to obey it. Get it right and it speeds up. Get it wrong four times and it is over. Three of the five below came straight out of B's design document.

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From B's design document

Still on the list

Not cut, not forgotten. These are the rest of her eight, with an honest word about what each one is waiting on.

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What happens Tuesday

Three more of B's games are running that were not running yesterday, and the engine already slams a short random word onto the screen before each round, which is half of what her document asked for. The other half, showing the controls, is a small job.

Tuesday is aim training, built by B, plus that controls line. Adding a microgame is thirteen lines and one more line in the page. That is on purpose: the point is that she can add as many as she wants without asking anyone.

Three calls that are hers

Nobody builds past these until B says which way they go.

  • How many players, and how Her document says online, up to four. Today it is one person on one screen. Passing a phone around works this week; real networking is weeks and a different kind of project. Both are real answers.
  • Rounds and ties She wants players to pick how many rounds, with something sensible when scores match. Right now it just runs until you are out of lives. That is a rules change, not a new feature.
  • The characters Four to eight, some unlocked by playing. She did not ask for powers or balancing, and that is the good news: they are pure identity, so she can invent as many as she likes.

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